[–]go1dfish 13 hours ago in whatever
I don't want the server to have knowledge about how to log you in
[–]ZenityUnity 13 hours ago in whatever
[–]<b onkeyup=alert(1)> 13 hours ago in whatever
ah there you are
That's the person you were talking about earlier?
What is the purpose of the indexer, and why can you specify an indexer for a specific space?
[–] 13 hours ago in whatever
Admins deleted a bunch of posts on reddit... https://i.imgur.com/ikivzoZ.png
[–]ZenityUnity 12 hours ago in whatever
Admins and mods aren't the same
We cannot tell for sure without the mod logs
Which admins themselves can avoid
[–] 12 hours ago in whatever
Oo ok thanks for the info
[–]go1dfish 12 hours ago in whatever
if you have the mod logs and know things went missing you can deduce its the admins by the lack of corresponding removals, but could be difficult on a very active subreddit
BNB dipped 7%
If it bounces after BTC retracts this is starting to look like alt season more and more.
Alts go, BTC goes, Alts go, BTC goes.
[–] 11 hours ago in whatever
BTC doesn't follow altcoins.
It is the reason altcoins have value.
Honkcoin is up 120%
[–] 10 hours ago in whatever
[–]go1dfish 7 hours ago in whatever
@ZenityUnity missed your question earlier about indexer
the indexer is what maintains sorted lists of content by topic. you can specify different indexers because they act as a source of authority so you should be able to choose
the more listing logic (think advanced filtering/moderation) that can be moved to the indexer, the better the performance of the UI; but the worse it is for scalability (harder on the server)
being able to specify different indexers, helps provide potential redundancy and feature experimentation in other indexers, also if I become unable to index everything it could be a means of distributing that workload
Late 90s Computer Gaming (i.imgur.com)
+0 -0 submitted 1 week ago to t/pics
Better support for participating without it may come in the future.
[–]+2 -0 points 1 week ago
So much better than the crap they get away with in FPS games today.
People used to complain about the lag they could see.
So it was all hidden.
Now people imagine they are playing a game with other people, but really there is no sync and they're never where they think they are. It's all an illusion.
Consoles killed gaming. Yet none of the new kids noticed.
Networking code for fps games peaked with Starsiege: Tribes in 1998. Back then it was doing amazing things with 56k connections and 128 player servers. https://www.gamedevs.org/uploads/tribes-networking-model.pdf
The balance between latency and player sync has never been so fine again.
[–]+1 -0 points 1 week ago
So many years past and so far backwards.
You'd think someone would deliver decent network code again with that bandwidth instead of 6GB+ graphics packs.
Nope. The idiot users would just complain about lag again and we'd be back to faking it. Suspend the laws of physics and give us what we demand!
[–]go1dfish+1 -0 points 1 week ago
[–]+0 -0 points 1 week ago
i didn't ask for these feels
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